Elite Trooper

Elite Trooper is the first Boss that appears in the game. Appearing on Wave 10, he wields Dual Golden Assault Rifles, each bullet dealing 15 Damage at a 0.05 Fire Rate. The unit does not need to reload. He can also summon Zombie Conscripts around the map every 10 seconds.

= Abilities = Elite Trooper has 2 abilities which can give Elite Trooper enough time for his Zombie Conscripts to get to the Fort.

Rally
Creates a ForceField around him that gives him invulnerability to all attacks for 20 seconds.

Overcharge
Performs an electric charge tactic that transforms his Dual Golden Assault Rifles into Dual Overcharged Assault Rifles for 10 seconds.

When his guns are overcharged, his overall stats increase:

Gun Fire Rate: 0.05 > 0.025

Bullet Damage: 15 > 30

Melee Attack Speed: 0.4 > 0.2 (Before Damage), 0.1 > 0.05 (After Damage)

= Passive =

Bullet Support
Elite Trooper, while alive, will summon Zombie Conscripts every 10 seconds. After Elite Trooper dies, his Allies will stay alive so make sure the Core doesn't die while he's doing his death text!

= Tips and Tricks = Elite Trooper, like most other Ranged Units, will strafe and get back to counter Ranged Players.

While Elite Trooper is not focusing anyone, you can use a high-damage weapon, such as the Railgun, to wipe out a big chunk of Elite Trooper's HP.

Elite Trooper can also counter weaker but faster Melee Units by breaking their bones with his Melee Attack. This deals 100 damage each hit attacks with a total attack speed of 0.5 (0.4 before damage and 0.1 after damage). This can be buffed with Overcharge. (0.2 before damage and 0.1 after damage).

Elite Trooper has a very large spread, but you may still be damaged a lot.